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Iron Wolf Saber
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Posted - 2012.07.16 01:13:00 -
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People are persistently complaining about this feature in dust 514.
My question to them is... There's aim assist in the game?
Am I the only one that feels that there is absolutly no artifical control or contribution of the game in assistance in killing? I played plenty of FPS in the past that has the feature and some which has 'overkill' of the feature.
I do know aim assist exists in alot of shoters for one purpose and that is to combat lag. so people with 24ms lag wouldnt have too much of an advantage over 300ms lag, but yet in dust 514 I have seen NO evidence of aim assist at all.
The quickest way to tell if there is aim assist in a game though usually involves a sniper rifel and getting a very good feel on how fast you can 'track' with the rifle. Then at extremly long range shots track the recitile over a vaiable target and not stopping for it. If any amount of slow down occurs thats usually becuase of aim assist and this does not happen to me in dust 514. In CoD the worst offender of overkill on aim assist would litterally stop tracking direction nearly entirely and even worse if you are fast enough pull trigger as soon as the 'skip' occurs and gaurantee kill shot every time.
Yes I am a horrible sniper shot in this game that doenst mean I suck at aiming I wind up usually 30:10 kills in most games and the shots that miss are the shots that went outside the recitel travel box such as the forge gun sometimes going a bit to high and to the left once every 10 shots.
I dont know do any of you feel that there is aim assist on? How do you know its on? what tests do you preform to confirm that the client is helping you aim better?
Current tests I've performed.
Sniper drag, taking a zoomed sniper rifle and sweeping it across a target, a certain amount of magnetism should occur. - Negative
Zoning, the process of 'quick scoping' that works in either scoping or unscoping. Gun does not snap to a stationary target if the target is very slightly off dot. There is no tracking during zoom. - Negative
Hands free, if an enemy where to sweep across the recitile the gun will track regardless of the movement of the main body. - Overly Confirmed Negative for me as I have much better luck aiming with the body than actually attempting to aim, but the fact I have to strafe to acheive left or right and of course thats not a gaurantee means there isnt that much of an aim assist, this does confirm dead centering in this game though. With adjustable spread.
The Spawn Camp - This is the only test that has worked for me. Basically I hover my recitile of any weapon over a spawn area. When a hostile player spawns my recitile attempts to assit in aiming. Limit seems to be 2 scope dots worth at close range. Does not seem to trigger if at SMG range or beyond.
Variety of weapons used, just about all types the least favorite of the current weapons I dont like using are mass drivers sniper rifles and swarm launchers, but I still use them. |
Iron Wolf Saber
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Posted - 2012.07.16 01:21:00 -
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Okay so I am not hallucinating then it is a known bug some people have it and some don't. I fall in the have nots then... I fear for others then when that gets fixed for me as I managed well without it now.... |
Iron Wolf Saber
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Posted - 2012.07.16 01:41:00 -
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ETEREX wrote:Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it.
Ill try this test out then as it would not be the dead center test that halo would pass.
Dead Center Test involves using the sniper rifle strongest zoom to sight in a target, swap weapon with unlimited range such as oh say rocket launcher and fire score a hit good as the sniper aim. Only works on games without bullet drop. It just basically means that no matter what weapon you have the recitle center is same for every shootable weapon about.
Gears of war was notorious for cheaters who tape a small cirlce in the center of thier tv to assist with weapons without recitiles (I think it was the bow)
Not that dead center is a bad thing just bad thing when you forget to remove it for a weapon you intended to be 'difficult' to use. |
Iron Wolf Saber
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Posted - 2012.07.16 05:07:00 -
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ETEREX wrote:Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it.
Performed test, non functioning still. |
Iron Wolf Saber
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Posted - 2012.07.17 03:39:00 -
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Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist.
Performed test on AFK players before never once did it track.
Tests have been perofrmed with proto rifles of all varieties. |
Iron Wolf Saber
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Posted - 2012.07.17 04:44:00 -
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Crimson MoonV wrote:Iron Wolf Saber wrote:Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist. Performed test on AFK players before never once did it track. Tests have been perofrmed with proto rifles of all varieties. Ive preformed the test on players that are not AFK. When the enemy is strafing it tracks them. You people are either blind or you have no idea how aim assist works in fps. This is one of those things that I don't even feel like arguing because I know im right.
I know how aim assist works, CoD MW 1 and 2 are some of the worst offenders dust 514 doesnt seem to have it on my client. Other have it and so far I have yet to get any indication of it working. I cannot replicate any of this 'tracking' most other people experince at all. I can perfectly strafe left to right over a target and my aim will not turn at all.
The bottom line I know when the game has aim assist when I start abusing the heck of it to make the shots count or finding 'well hidden' enemies in the grass. |
Iron Wolf Saber
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Posted - 2012.07.17 06:30:00 -
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Hehaw Jimbo wrote:The aim assist is so bad in this game that it is probably the reason I'm not going to play it. It is so strong that actually aiming down sights is a disadvantage, and it causes people that just spray in your general direction with higher level gear get free kills. Try fighting someone hipfiring a creodron breach rifle when you're using a militia rifle, you can dance and strafe around while zooming in and shooting him in the head and he can stand still, and half the time he'll still kill you before you kill him.
Never had this happen... if you start dancing in front of me my bullets stop registering hits even though its a full stream of them as you cross my aim dot. I see shield effect but shields start to go up on the guy dancing. |
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Posted - 2012.07.17 14:48:00 -
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Aegis Stormborn 514 wrote:Was semi AFK with controller down on the coffee table and watched an enemy run by me. The reticule followed him. Aim assist is on.
(Turn it off)
I can tell its off on my end. |
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Posted - 2012.07.17 16:24:00 -
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Garrett Blacknova wrote:Actually, Auto-Aim (different from Aim Assist) isn't on for everyone all the time.
I sometimes have trouble aiming where I want because of the auto-aim, I sometimes have the auto-aim correcting for me effectively, and I sometimes don't have any auto-aim at all.
When it's glitching out, it's annoying because it's throwing your aim away from the target, sometimes in stupid ways. When it's working properly, it's less annoying, but I still wish I could turn it off. But when it's not working, it's annoying because I know it's going to come back at an inconvenient moment.
And thats why I know its off on my end because I never have to fight the recitile. |
Iron Wolf Saber
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Posted - 2012.07.17 17:48:00 -
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I just find it scary that there are people who dont have it and some who do. something is making the clients inconsistent despite the file checks, possibly hardware related?
I have ol 60 gb ps3 post backward compat hardware removal pre slim era |
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Iron Wolf Saber
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Posted - 2012.07.18 20:31:00 -
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Aaron Atreides wrote:Dasyu Asura wrote:Crimson MoonV wrote:Miles Bane wrote:no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming You do have it. Yes you do. There is aim assist in dust people. Lots of it. I feel like I just fell in the twilight zone and now the word aim assist means something different. Some people have it and many others do not. I am in the boat with the OP. I've tested this out with several types of weapons and have yet to see what many people have described in their tests. Knowing that some people actually have it has made me understand a little better how someone can be sprinting at me, immediately stop for just enough time to 3 shot headshot me, then continue on their way as if everything was just fine. Unlike all of you who seem to have too much of it, I have none. I have to try harder in this game to accurately aim and shoot someone than in anything else I have ever done. Hell, even when I am standing still right in front of someone, half the time my rounds don't hit. Again we all have aim assist, you may not see it or feel it, but its there. Take it from players who have been playing with and with out Aim Assist its there for everyone. You say some players do or some players don't have it, but its a server side issue, so that means we ALL have it (face palm). You don't see it thats fine, your new here and have not played with it working correctly. But please understand when about 50 players (good players) say they have aim assist issues, its there for all of us.
Actually been playing since previous build as an eve online invitee and I never thought aim assistance exisisted, and that hit boxes for some models where alot smaller than actual models at times. The only time I ever felt there was aim assist in the previous builds was using a heavy machine gun, though the dead center didn't sticky the damn thing was scary accurate.
Just because 30 players have it doesnt mean I have it as well, there can be something about those 30 having information that my client is not receiving it may be lag it may be connection issues who knows. But as far as my client is concerned there is no helping in aiming at people at all. The closest error I ever got to aim assist working would be when a drop ship landed on my back and failed to crush me, pernamently causing my clone to be bent over facing the ground and arm broken unable to fire or throw grenades.
Look at it from my point of view.
When you describe that you can hands off track somone in this game using aim assist I have no reason to belive you at all because I have yet remotely experinced a minute fraction of that issue happening. Similar to how you can't belive that my recitile doesnt get excited over any target and shows little to no interest in following the target at all and would rather not move a bit outside of rifle sway.
Just as if you where to delcare the sky map in the platue being blue on your client and where as its red on my client who's story am I going to belive?
Behaviorly in games that have no aim assist I typically like to strafe to get that slight aim correction fixed instead of swinging the gun about as its far too easy to overswing, dust 514 is no different for me, that in long shots I strafe to get the dot on target as near on target isnt good enough. |
Iron Wolf Saber
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Posted - 2012.07.18 21:05:00 -
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You work on the assumption I have firefox which my antivirus keeps labeling a secuirty risk and the recent memory leaking from that browser as unfanned me rather recently. Secondly I am pertty sure I am putting together well constructed thoughts to the point most people can understand them and that's my bottom line. Also not to be a kitten but you need to apply the same for yourself you have a couple glaring errors. For example: no such word as "Im" in the context you used it in, some of your 'i's are not capitalized. Its the whole reason why I don't kitten around that becuase it makes you look like a big fat cat when you, yourself is doing it wrong as well.
Now then onto what you describe. What you just stated doesnt happen on my end graphically or mathmatically, my swing speed remains the same once I track a player manually and try to keep dot on them. There is no 'pulling' in either hit detection or graphical aim, I play well enough to know how fast my gun swings at various levels of pressuring and unlike the vehicles where the bullet travels out of the where the barrel was fractions of a second before with guns they're mostly matching barrel exits thus anything the gun barks out is matched where it goes on my screen. Sometimes I'll hit the shield box outside the model's position and trigger the shield hit effect but not cause any damage. However never had I had bullets streak faster than the gun, never had I had the gun go faster than the swing speed I punched in for. |
Iron Wolf Saber
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Posted - 2012.07.18 21:15:00 -
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Roldrage wrote:I know what aim-assist is, I've experienced it in many online shooters such as CoD, and I've never felt it at all in this game. When I first started playing I would constantly overshoot moving targets because I wasn't used but now I'm a lot better and there are certain benefits to no aim-assist that I've noticed (I don't have to worry about other enemies running in front of my target for example, my aim won't shift at all).
Yeah I would like it for the sniper if it wasnt so hard to controller aim maybe with mouse sniping can be one of the things I could be good at.
As for the other guy who keeps saying we have it let me ask you one thing. What is the difference between aim assist and auto-aim outside the order of magnitude? |
Iron Wolf Saber
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Posted - 2012.07.18 21:26:00 -
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Aaron Atreides wrote:
Auto aim I do nothing and it aims for me, aim assist helps the player find the correct spot to aim.
Guys, devs have stated that YES aim assist is ON and it is not working correctly. End Thread/
Also chrome, Firefox and Explorer have right click, spelling options to correct misspelled words. Again offering this as a suggestion to improve yourself. You kids take everything to personally.
You take things too seriously, also IE doesnt have it in BBC injected fields. Also if you seriously think this thread needs to end, report it.
Also let me ask again what is the different between auto-aim and aim assist because you just gave the description of two sides of a coin again. |
Iron Wolf Saber
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Posted - 2012.07.18 21:31:00 -
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PEEEEEEETREEEEEEEEEEEEEE wrote:Iron Wolf Saber wrote:Aaron Atreides wrote:
Auto aim I do nothing and it aims for me, aim assist helps the player find the correct spot to aim.
Guys, devs have stated that YES aim assist is ON and it is not working correctly. End Thread/
Also chrome, Firefox and Explorer have right click, spelling options to correct misspelled words. Again offering this as a suggestion to improve yourself. You kids take everything to personally.
You take things too seriously, also IE doesnt have it in BBC injected fields. Also if you seriously think this thread needs to end, report it. Also let me ask again what is the different between auto-aim and aim assist because you just gave the description of two sides of a coin again. Not to be a **** but... the correct form would be "too"
^This is why I don't correct other people's spelling at all, Only time I go after you're misuse of language is the total complete failure to convey any sort of cohesive message. |
Iron Wolf Saber
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Posted - 2012.07.18 23:24:00 -
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Garrett Blacknova wrote:Proper definition of the difference between auto-aim and aim assist.
Technically, the two terms are interchangeable, but each is more commonly applied to one of two types of auto-aim/aim assist.
Active aim assist is the bad option, and if it's ever in a game, there should always be a way to turn it off. This is the kind most people call auto-aim. It's is the type of setup where the game will actively turn for you to some degree. In DUST, this is what people keep complaining about, because it isn't consistent and will sometimes not only aim for you, but also lead your shots by a wider margin than your shot speed needs, meaning it's actively aiming AWAY from your targets when they change direction quickly. When you add that to the player's attempt at aiming, it ends up throwing your shots WAY wide of the mark.
Passive aim assist is usually just referred to as aim assist. Instead of aiming for you, passive aim assist adjusts your turning speed slightly, speeding you up as you turn towards a target, and slowing you back down as you turn away. It's usually only a subtle variation in speed, and almost every console shooter has it to a limited degree.
Thank you for the well thought out defining thread difference.
Now as a visual heavy person I have noticed the extreme cases of the 'auto-aim' does exist as a third party witness of it effecting other people's attempts to aim (its amazing how long it takes a sniper to notice you right behind them.) However, in first person perspective have never noticed this.
As for the aim assist I will have to say that if it is on, its beyond my ability to time/measure visually if present at all. The speed in which I snap the dot to the target and away is almost unhindered or assisted on my end in a variety of situations. Then again I also suffer lag at 'conveint' times such as weapon swaps always lags my left to right a short bit but never forward or back movement. Also left to right usually lags out if its envrionment heavy this can easily cause a 'skip' in infomration present client side to translate the entire weapon swing as seamless when at the server side it registered I was trying to aim at something and 'assisted' and after chopping that infomration to bits by lag it that representation never made it to my end. |
Iron Wolf Saber
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Posted - 2012.07.19 02:20:00 -
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Garrett Blacknova wrote:How many times do we have to have the same people saying the same things over and over and over again?
CCP have said that there's aim assist, without specifying whether it's passive aim assist (actually aim assist), or active aim assist (auto-aim), or both.
CCP have also said that whatever they've done isn't working properly. They haven't specified WHAT the problem is, or what they INTEND to happen.
Various players have experienced DIFFERENT reactions from the system. If whatever is being done is happening server-side, that would cause lag-based inconsistencies, and would be a completely idiotic idea in the first place. ANY kind of aim assist WILL be managed client-side if they have ANYONE working for them who has EVER worked on ANY online FPS in the history of FOREVER because otherwise STFU AND GTFO.
So, we're clear that it's a client-side issue, but it's affecting people (or appears to be) in different ways. At OUR end, we'd need a LOT of discussion to confirm whether differing hardware (different model PS3s made in different locations with different HDDs, etc.) or simply different playstyles (are you mostly using Scout with SMG? Heavy with Forge Gun? etc.) are a factor, or whether it's actually completely random. I've had times, using EXACTLY THE SAME setup in-game, where VERY different results have occurred with regards to the auto-aim system. My guess is that it, like hit detection, is responding in an inconsistent manner for some reason. For some players, this means that auto-aim is either so slight they don't notice, or is literally not kicking in at all. For others, it's the other extreme, and it's overcompensating or it's doing the entire job for them. For still others, it seems to be working normally, and they're wondering what all the fuss is about. Then there are at least a few people like me, who are seeing VERY different responses from the auto-aim system from one encounter to the next, frequently even within the course of a single battle.
Thank you for translating for me...
Well I also have a 3rd party controller most of the time thats xbox 360 styled from mad catz I think it was. A ps3 60gb fat model post ps2 removal. I also patched from previous build to current build and been on every weekend since. If that is any help for anyone looking into investigating the inconsistencies. I cannot tell ping as there is no m/s measuring to dust severs that I know of from my hardware to thier hardware. I usually play on US servers as they're closer to me. |
Iron Wolf Saber
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Posted - 2012.07.19 06:41:00 -
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Mobius Wyvern wrote:Zeran Haggai wrote:It's there for sure. I spawned in an ambush match just as an enemy was running by and, without any input on my end, i literally turned 90 degrees tracking him until he rounded a corner. See, this is a typical CCP game. Nothing simple and easy to fix ever breaks. Its always a complex system that breaks differently for -everyone-, and all attempts to fix it just make something else just start acting up. I think we'll be less likely to see such in Dust, since they're working with their new CARBON Core Technology Platform, as opposed to EVE which is running on 9-year old code and is being adapted and modified to fit and adopt CARBON, but you should still expect various things to be malfunctioning in ways that make little to no sense.
You're right this does smell like typical ccp mess ups on coding. How quickly I forget until it rears its ugly head. I want a cockroach ship to fly in low orbit so I can shoot it.
None the less I think we need to start posting what kinds of issues we're getting vs the typ of hardware we're using. Maybe we can get something correlated between the two who knows. At least its a limtied pool of PS3s and controllers to pick though. |
Iron Wolf Saber
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Posted - 2012.07.19 07:14:00 -
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Well if the stories of 'auto-aim' where to be true I can understand turning off the feature as an option or being a sniper and cosntantly having to fight the recitile over the target you really want.
Turning it off for everyone however could be dertemental to people who live far away from the battle servers. |
Iron Wolf Saber
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Posted - 2012.07.22 07:46:00 -
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Peformed a new test, and unfourtunately this is the ONLY instance of aim assist ever working on my end.
This test is basically put yoru recitile exactly where a person will spawn and your recitle should 'try' to follow center mass down about 2 dots worth.
However soon as the player start to move aim assist is no longer noticable or seemingly functoning. Also doesnt function if too far away from the spawn mostly the within range of the smg and not further out.
I also got accuesed of cheating today killing 3 people in a row with 4 forge gun shots... not my fault they stood still. |
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Iron Wolf Saber
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Posted - 2012.07.23 07:58:00 -
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Did more tests today, it seems that I can only get aim assist to work half a second or less after anything spawns from where ever. This is not effected LOD or drawdistance but it tracks RDVs and infantry when they spawn and that short amount of time.
Oh well maybe next build. |
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